UX Insights

Interface decoded

A look at the three-zone layout and the flow that keeps players relaxed yet engaged.

🖼️

1 · Pixel canvas (top)

The goal is always visible. Empty cells show where each color belongs, so players read progress at a glance.

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2 · Rotating loop (middle)

A conveyor with limited slots. Jewels circle until they reach a matching empty cell — capacity is the main resource.

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3 · Jewel board (bottom)

Connected same-color groups sit in thumb reach. One tap sends the whole group onto the loop.

Core user flow

Observe

Scan colors still missing on the canvas.

Tap

Choose a connected group — size isn’t everything.

Watch

Jewels glide around the loop and click into place.

Reveal

The finished artwork is saved to the album.

Why it works

One-tap input keeps ergonomics simple, while the loop’s capacity limit adds real decisions. No countdown removes pressure, and tactile ASMR feedback rewards every successful placement.