Interface decoded
A look at the three-zone layout and the flow that keeps players relaxed yet engaged.
1 · Pixel canvas (top)
The goal is always visible. Empty cells show where each color belongs, so players read progress at a glance.
2 · Rotating loop (middle)
A conveyor with limited slots. Jewels circle until they reach a matching empty cell — capacity is the main resource.
3 · Jewel board (bottom)
Connected same-color groups sit in thumb reach. One tap sends the whole group onto the loop.
Core user flow
Observe
Scan colors still missing on the canvas.
Tap
Choose a connected group — size isn’t everything.
Watch
Jewels glide around the loop and click into place.
Reveal
The finished artwork is saved to the album.
Why it works
One-tap input keeps ergonomics simple, while the loop’s capacity limit adds real decisions. No countdown removes pressure, and tactile ASMR feedback rewards every successful placement.